I manage projects that are technically sound and commercially viable. Projects with high potential, that are not commodities; projects that I can be a valuable part of from concept to creation, and where I can fully see and actively create the big picture.
I like to create innovative strategies, implement them, tweak them, track progress and repeat. I like to learn about Intellectual Property in terms of company strategies and interactions between companies due to their IP issues.
I like to design and implement processes, in consideration of resources, objectives, and the freedom to try something different--the freedom to explore all available resources, however untraditional.
I like to understand technological competencies and find ways to design around any incompetence--to maximize usability and effectiveness.
I like understanding from personal experience the efforts/strategies/dilemmas/and stages of start-up companies in entering the marketplace as well as the issues facing larger well-established companies.
I enjoy having a strong role in defining a company's direction, quantifying the goal, and being instrumental in the planning stages. I like to search for trends--to search for patterns, to understand what is happening on a higher level between companies; to create an overview of who is where and where they are trying to go, and to consider where they're not going.
I'd like to further develop my people-management skills by studying conflict resolution tactics.
And finally, I need to always know where I am, why I'm there, how I got there, what direction I want to go next, and to have a clear series of options for how to move forwards.
| I've been known to ask a lot of questions--I just need to know. And I need to see the big picture. I need to see where we are, and where we're going, and why.
I like to see how things work, and conceptually design other ways it could work, or how it could work better. I like redesigning the order and structure of things, and adding new dimensions. For example, my room is the epitome of efficiency-by-design, but I didn't just place furniture in it, the furniture moves along planned axis to create different space pockets--each pocket with a different purpose.
I like simple solutions--simplicity is key. For example, adjusting the tap water temperature on a bathtub or shower faucet is repetitive. Hence I adjusted the water to the right temperature, took a permanent marker and marked the location, and increased temperature-setting time-efficiency by at least 500 percent.
I take a very systematic and logical approach to just about everything, I need numbers and I need to analyze them. I need to reason things through and get down the bare bones of it, to pull out the critical information and justify exactly why something will work, why it might not work, and what the backup plan is.
I have high expectations and can be very determined (sometimes called 'stubborn'). I will go to great lengths and be excessively resourceful to find answers, solutions, and suggestions. But to finally get things done I need time-outs away from everyone and everything to assimilate and simplify.
I like to explore--and this is consistent whether it be an odd object as I'm passing by, an idea or concept, an underwater scuba adventure, or caving in some small crack in the earth.
| In regards to projects, the most important thing you have is your team.
With the right team, the right set of skills, resourcefulness, and determination, your team can go anywhere and do just about anything. Your team is critical to your project's success, without them, you're stuck.
Four Rules for Teamwork:
I found these rules at a conference I attended, they're straight forward, and make sense.
1) Be on time
2) Do what you say you're going to do
3) Finish what you start
4) Say 'please' and 'thank-you'
These rules should be clear without having to be stated.
Being late happens to everyone from time to time, but this should be rare (and sometimes there is no excuse for being late, how important was that meeting? What impression did it give? Some things are critical).
As for rule number two, if you get into trouble, ask the group for input or seek external help, but at least let them know that there's a problem before it becomes critical.
Everyone makes mistakes and these rules are generally assumed, but like most things, it's probably best clearly stated.
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